#pragma once

namespace mgfx
{
	typedef int TextureID;
	namespace Utils2D
	{
		void init(ID3D11Device * dev, ID3D11DeviceContext * devCon);
		void deinit();

		void drawRect(uint x, uint y, uint width, uint height, XMVECTOR color);
		void drawRectTextured(uint x, uint y, uint width, uint height, TextureID tex);
	}
}